While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. Curse. Weapon (Dagger), legendary (requires attunement). View and manage file attachments for this page. Creatures, objects, and structures made of inorganic material take double damage. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. en Change Language. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. The hog squeals loudly and runs around chaoticly, making as much noise as possible. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. On a success a creature takes half damage and its walking speed is not halved. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Authority has a +2 modifier to attack and damage rolls. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. When you do, any excess damage dealt to the raven carries over to your normal form. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. And, in a flurry of feathers, the hallway was empty once more. Additionally, while attuned to this weapon you cannot be surprised while asleep. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. Personality: The Conqueror King normally speaks with a noble and commanding tone, reminiscent of the ruler he once was. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Winter's Heart has three states; dormant, awakened, and ascended. While the swords are summoned, you can take this special Attack action on each of your turns. Nature's Guardian. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. One With the Trees. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. This bola can be thrown as an action at a creature within 30 feet of you. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. On a hit the target takes no damage, but is instead restrained by the bola. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. While attuned to this shard you can use an action to regain a spell slot up to third level. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Hairable Ideas includes the Arcane Razor. Warlords Bounty has three states; dormant, awakened, and ascended. View wiki source for this page without editing. Attuned to Nature. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. This small, green, magical bead can easily fit in your pocket. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. This ominous looking bag is stitched out of human flesh and appears empty. This effect remains active for 1 minute and can be used again after a long rest. Bound to Life. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. Muckwuggle the Frog God includes the Fabulous Frog Wand. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. You can use an action to attune to this seed by planting it in rich soil. This flask contains a Potion of Greater Healing that has four charges. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. Any limbs regrown by the Regeneration trait do not change back to flesh. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Weapon (dagger), rare (requires attunement). Lies in Truth. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. While wearing this armor you know the following spells. Try to find me if you will, but know you do so at your own cost and peril. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. The first is named Thalia and the second is named Euthenia. This weapon deals necrotic damage instead of slashing. Your spell save DC and spell attack bonus each increase by 1. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. Personality. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. The scroll then vanishes in a plume of vapor, and it destroyed. Our own experiences creating magic items points to wondrous items as the most abundant category by far. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. This radius increases to 30 ft. when the creatures paladin aura increases. This quarterstaff functions as a +1 quarterstaff. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. This weapon is a +2 longsword. When you drink this potion, you gain the aggression of an orc for 1 minute. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Weapons rising to the top. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Wondrous item, legendary (requires attunement by a druid). As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. It is removable only by you, meaning that you'll always have a . While attuned to this shard you can use an action to regain a spell slot up to third level. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. This deck of cards can be used as a standard playing card set. This dagger deals an additional 2d4 necrotic damage on a hit. License. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . Each variant corresponds to a matching variant of elemental Mephit. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Arcane propulsion arm. Death's Vigil. Magical Item (Longsword), Very Rare (requires attunement). Magical Weapon (dart), rare (requires attunement). Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). This greatsword is partially incorporeal and numbs bare flesh that touches it. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Once this property of the scimitar has been used, it can't be used again until the next dawn. If using the sash would cause the spell to target a second creature, you choose the new target. Assuming they can stay still long enough for the needle to function. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. Any opportunity attacks taken during the activation of this item are made at advantage. The robe's color corresponds to the alignment of the archmage who created the item. 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