eu4 trade company investments guide

This thread's certainly been posted before, but I have beef with my high-investment TC province in Nanjing netting me more production income than the most productive gold mines in the world. Increasing the amount of trade goods produced will also increase the total trade value of the province's trade node. %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz Trading Interface The Trade Interface One of the most important tools of learning the trading business is understanding the trading tab interface. Each point over your governing capacity comes with these penalties: Every province you own will count to this cap, so youll need to be careful in your expansion. The ID of the investment you wish to toggle for the province. Plutocratic ideas; increase the amount of trade flowing in from upstream through. How to create trade company eu4. > vnQc m#j+ T|$9'8 ]F8^_ @?/T^S WLB(l;jiYS ic$A='%.%]6~b98I6lnQ@%K Espaol - Latinoamrica (Spanish - Latin America). Save my name, email, and website in this browser for the next time I comment. +50. Your economic objectives should be to secure the trade nodes and regions that can divert trade back to you. /Width 625 Answer (1 of 6): Trade in EUIV can be a gold mine if you know how to use it - it can be the difference between being rich and prosperous and just muddling along with the economy. Forts cost 2 ducats to maintain every month, and those three provinces are all flat, which makes them useless. on Paradox technology, Legal If collecting, the marginal revenue collected (i.e. Clemens Fuest Resume . Collecting in the capital is generally only worth it for countries that have Trade Power concentrated in fewer trade nodes than they have Merchants. You've come seek advice from an experienced trader to bolster your wealth, expand your trade routes and empower your nation through plutocracy? This is the only place where you can find cloves, which is the highest priced trade good in the game. Heres a list of notable trade goods that are within your reach and their manufactories: *You get the strategic bonus of a trade good if youre trading in at least 20% of its global supply. } !1AQa"q2#BR$3br Thank you so much for this guide! EU4 Invest Command General Information This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province. This symbolizes the potential flow of the ducats (Europa Universalises 4 currency). Steering Merchants determine which direction trade leaves a node. However, youd be fighting against Sweden. Nikon D70 . Countries with the largest Trade Power share that are performing a competing action should be targeted firstthis removes the largest portion of competing Trade Power. It is rarely worth embargoing a country that is not a rival: Given that the attacker is willing to embargo the defender, they probably don't care about the diplomatic penalty for declaring rivals either. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.30 Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4states #eu4tradecompanies #eu4emperor #eu4guide #eu4building #eu4playingtall This ability increases your trade power in a certain node, and you will receive 40% of what the pirates collect. Thus, Trade Power largely comes from provinces and Light Ships. We know of 12 airports nearby Kdnitz, of which 5 are . Crimea is split between three subcontinents with several provinces that have trade power modifiers: The provinces on the Levant and Persia side can be added to a trade company. The other three are Kingdoms, so youll have to become Russia first before theyre willing to become your vassals. Merchants only provide a token amount of Trade Power, and sending power upstream is extremely inefficient due to the -80% penalty (stacks multiplicatively, not additively, with other modifiers) for doing so. In this case, embargoing all of the other countries at that trade node increases the Trade Power share by 8.3% to 73.7%. Sending a merchant to collect in the capital merely adds an additional +10%Trade Income to that specific capital trade node, which is a bonus not granted to other nodes when collecting. Transfer Trade Power This feature allows a country to force another country (such as. /Producer ( Q t 5 . You are using an out of date browser. Provinces in trade companies get 100 local trade power. I'm a passionate gamer, writer, and website developer. To check the current price of all trade goods: The Baltic Sea trade node is downstream from Novgorod. There is some nice province who are owned by mamluk and they are in your cultural sphere/have your religion, i usually core it. Each province controlled by a nation provides trade power in the provinces trade node. % Please help with verifying or updating older sections of this article.At least some were last verified for version 1.23. The trade power of a given province is displayed in the bottom left, this can be improved by increasing the provinces total development. (Indus is also important, since there's a link to Hormuz, but less so for European powers since value from there finds its way to the Mediterranean by a much shorter route.). There are 5 investments (of 2 tiers) available to build per area that provide their benefit to the entire area. /SA true /Creator ( w k h t m l t o p d f 0 . But I don't understand the second case, when you are facing heavy competition? EU4 Trade Power Within Europa Universalis 4, the goal of trade is to direct trade to your home trade node and to collect it, without it being partitioned and siphoned by others. Youll get the ability to mass colonize the region once youve unlocked Russias second national idea: Siberian Frontier. If a country dominates trade downstream of the node all the way to a collector, then the boost may outweigh the cut taken by other countries along the way, and steering trade may be a good idea. Sending Light Ships to that node and sinking the Light Ships of other countries. So Im a bit confused on and Im hoping someone can clear this up. Forwarding power is the total power of all nations not collecting in a node and determines how much total trade value is forwarded as opposed to retained. You need to sign in or create an account to do that. New comments cannot be posted and votes cannot be cast. Questions, Paradox Where there are not already other Merchants boosting trade, since each Merchant increases boost by less than the last. Trade Efficiency and the halving for collecting outside the capital. In this case, the effect on total steered value in any direction from base power is: Each nation with a (non-collecting) merchant at the node has both forwarding and steering power. Since plenty of trade company investments actually impact the production/manpower, I currently don't see any way how those are supposed to turn a profit since the. Its the only one in your subcontinent. Kdnitz in Upper Franconia (Bavaria) with it's 1,694 residents is a town located in Germany about 186 mi (or 299 km) south-west of Berlin, the country's capital place. This means you can send light ships on a Protect Trade mission there. The effect on total steered value in the desired direction from base power is then: The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). All other assets & trademarks are property of their original owners. amazing work my man, and while it may take a few tweaks here and there to make it perfect, it very nearly is. You should also dismantle your forts in Moskva, Ryazan, and Yaroslavl. Salt is also relatively valuable to begin with, and increases by +10% about midway through the game. Espaol - Latinoamrica (Spanish - Latin America). It determines whether trade flows to Alexandria and the Mediterranean, to Hormuz and the Middle East, or around Africa to the Americas and western Europe. Contents 1 Producing trade value 2 Controlling trade nodes 2.1 Trade power shares 2.2 Desirable trade nodes 2.3 Embargoing 3 Distributing merchants 3.1 Collecting trade in capital 3.2 Where to steer trade 3.3 Collecting versus steering 4 Moving the Trade Capital 5 Marginals Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes (downstream). For example if you add a province to a trade company it gets a -100% for tax modifier and manpower modifier. Youll even profit from their expense since your trade power in Novgorod is enough to pull trade forward. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Press question mark to learn the rest of the keyboard shortcuts. This item will only be visible to you, admins, and anyone marked as a creator. 7 0 obj Eu4 trade company investments guide 2019 version Multiplied by your trade efficiency (let's say 50%), that would be 0.13 extra ducats from trade. But any such competitor is probably worth declaring as a rival anyhow, assuming they are a valid rival. The top tier buildings should be disabled until a trading company controls 50%+ of the provinces in the trade node. endobj What's your strategy for Trade Company Investment? All trademarks are property of their respective owners in the US and other countries. Valve Corporation. There are trade investments you can buy for the whole territory of a trade company. Subscribed? The end nodes available in the game are: To be able to move its trade capital, a country must spend 200 diplomatic power. Building a manufactory is the primary method to increase the amount of trade goods produced in a province (equivalent to improving production development by 5). Only nations with a Merchant at a node have steering power. All rights reserved. Click the button on the top right, the one with the bearded frontiersman. >> Both nodes can steer trade back west to Asia. Click on an uncolonized land next to any owned province. Nodes connected closely with other controlled nodes, to take maximum advantage of boost. Type the name of a Trade Company Investment or an Investment ID into the search box below to instantly filter the table. You can colonize the Moluccas. Each nation that is not collecting at the node has only forwarding power. /Type /XObject 1 0 obj I don't know how you play, but for me when playing small western nation those 40-50 development provinces by 1500 come naturally. The important ones are, by order of rough priority: Kazan Astrakhan Crimea Siberia Persia Your Potential Trade Network To achieve these trade areas and thrive, you need to play wide. One of 1000 investment which gives you +0.2 mil tradition is must have investment if you have some spare money. endobj 15,098 views Jun 17, 2020 326 Dislike Share Save Siu-King** 3.37K subscribers My previous channel (Siu-King**) is still suspended because. -15% minimum autonomy with Maritime idea group. If you need help, let us know through the Contact Us page. 30. Eu4 Trade Companies Investments. So if you have -100% and +25% modifiers, you have -75% modifier. Time in Kdnitz is now 02:01 PM (Monday). The defender has most or all of the remaining Trade Power share. /Title () Each trade node has lines with arrows moving to and away from the trade node. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. ==========================================DISCORD - https://discord.gg/EUa9QxfINSTAGRAM - https://www.instagram.com/ludi_et_historia/TWITCH - http://twitch.ludiethistoria.com/FACEBOOK - https://www.facebook.com/ludiethistoriaTWITTER - https://twitter.com/EtLudi==========================================This eu4 1.30 buildings guide or eu4 1.30 trade company guide explains how eu4 states and eu4 territories as well as eu4 trade companies work.Europa Universalis IV is a grand strategy games published by Paradox Interactive. For this reason, this article will be providing an in-depth guide for understanding the fundamentals of trade, within the Europa Universalis universe. The Trade Company investments Broker's Office and Broker's Exchange will increase the trade good production of an entire state whether the player owns all the provinces or not (must own one), thus increasing the trade value of the node at the trade off of giving higher production income to the province owner(s). No and that's why building barracks in Trade Companies is actually not as stupid as it sounds. Video games, movies, TV shows, cartoons, anime, toys, comics, and so much more. Keep in mind that own trade power refers to the net trade power, not base trade power, and is affected by e.g. A complete and extensive guide to Trading in Europa Universalis IV; it encompasses everything from merchants to privateers to trading companies to republics. In my experience, the latter isn't good enough. This map mode allows the player to clearly identify which provinces are allocated in which trade node. Privateering This is a special mission, available to lightships. Nations can send lightships to protect trade power in a given node, each lightship gives an extra +2% trade power, and this number increases as the player gets better lightships throughout the game. This item will only be visible in searches to you, your friends, and admins. Common terminology is: Trade nodes can never be changed, so it is vital to capitalize on all available trade nodes possible. State the CoT and expensive trade good provinces in your culture group, TC the Venice trade region where you eventually should move your main trade port after conquering it. You must log in or register to reply here. Between these games, I have over 10,000 hours! It is a good "fire and forget" method if you just want to devote a fleet and see which is the most profitable. These buildings should disappear when a nation declares bankruptcy. /Subtype /Image This page was last edited on 16 May 2022, at 12:04. Persia has a lot of silk- and paper-producing provinces, two of the most valuable trade goods in the game. The primary method countries compete, is trade power. How to Min-Max Trade Company? Handy However, if broken down, trade is simple and easy to learn. Valve Corporation. Within Europa Universalis 4, the goal of trade is to direct trade to your home trade node and to collect it, without it being partitioned and siphoned by others. /BitsPerComponent 8 Trade power represents the percentage of ducats a country receives from a given trade node. An example of data being processed may be a unique identifier stored in a cookie. Another point of interest is Bam province. This will give you more trade income, less unrest and the same manpower gain as territories for the trade off of no tax money. Russia excels at this because of some unique features, like: Note: You need the Third Rome DLC for these. Plan accordingly. Control of a trade node is dictated by a country's Trade Power share in that node. Its the best way to make money in the early game, since you havent reached any of the profitable trade nodes yet. Its a woodland province, and it also gets a +15% defensiveness bonus from producing salt. After all, trade is one third of the ways to earn money in the game - . Desirable trade nodes to control include: Trade nodes that are critical to the global network include: Merchants are best sent where their country controls the most Trade Power, since the amount of income (when collecting) or steered trade (when steering) is proportional to the Trade Power controlled. Build the second manpower trade company investment for 400 gold in all the TC states for 100% manpower. stream Local the number of ducats produced within the trade nodes provinces. This is more likely to happen with a higher base production. JFIF d d C Does a trade capital have to be cored/same culture, or could I feasibly center my trade around a colonial area? Otherwise, it will disable it. << Europa Universalis 4 uses a complex system to simulate markets and shipping across the globe. << [/Pattern /DeviceRGB] Your economic objectives should be to secure the trade nodes and regions that can divert trade back to you. Depending on area - +50% tax income can be nice too. Thus, creating trade companies is a good alternative to religious conversion. Therefore, some rules of thumb for collecting versus steering at a trade node are: It is advisable that a country moves its trade capital to an end-node (from which no money can be steered) over the course of the game. Due to price events cloth gets +35% price and iron gets +50% by endgame. Paradox math works additive on percentages. However, if a country dominates the downstream node as well, the boost for steering trade can result in a net benefit. Conquering provinces in that node. Anyways, I don't have too many suggestions for improving this, but here are some: Indie composer for PDX games. The province ID of a province that is a member of the Trade Company you wish to toggle the investment for. Your strategy should be to lure them back to the forests of Russia instead of engaging them on their home turf. /ca 1.0 I think "interesting" is the wrong word to use. This is clearly displayed in the trade map mode, located in the diplomatic map mode. Trade company provinces enjoy a +100% bonus to their local trade power and can get trade company investments. It initially costs 20 reform progress but each click increases that cost by 20%. /SMask /None>> Youll get an additional merchant if that nodes trade company has at least 51% trade power. If you buy something we may get a small commission at no extra cost to you. Thats about 70 years from the start of the game. It may not display this or other websites correctly. Please help with verifying or updating this section. Costs 20 diplo mana (which can be affected by power cost modifiers), Doesnt need a colonist or have any colonial maintenance, Open the ledger. Siberia is mostly uninhabited land. Merchants set to steer trade have two effects; these will determine whether it is worth using a merchant to steer trade at a particular node. Thanks! I think, in most cases, you want to choose Governor General's Mansion (-5% local autonomy), or Property Appraiser (trade steering +50%). Be sure to check all of the relevant trade nodes before choosing whether or not to embargo a country, as countries which have shared interests in one node may have competing interests in another. That said, allowing Kiev to thrive under Lithuania is recommended. It is only visible to you. Ivory Coast controls whether Asian and African trade flows to the Americas, to Tunisia, or to the various European nodes (Seville, Bordeaux, or the English Channel). Note that there is a difference between forwarding and steering power. The capital trade node (or main trade port, with Wealth of Nations) collects trade automatically, regardless whether a merchant is active there or not. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Thus, in most cases a country would have to control more than five times as much Trade Value in the capital as another node to justify stationing a Merchant in the capital. Even if your nation doesn't produce expensive goods, you can still make plenty of money if those goods pass through your territory. But that money would be better spent elsewhere probably. For a better experience, please enable JavaScript in your browser before proceeding. State the CoT and expensive trade good provinces in your culture group, TC the Venice trade region where you eventually should move your main trade port after conquering it. Hi! Trade from the Americas collects primarily on the East coast; the best node to focus on is the Caribbean. Youll also be able to create a trade company on the Swedish side of the Baltic. /Type /ExtGState To move trade from areas where you have low power to areas where you are dominant, and to move trade from a node to the node where your capital is to avoid taking a trade power penalty. Continue with Recommended Cookies, I have noticed that many players with thousands of hours on Europa Universalis 4, still *only* have a rough idea of the mechanics of trade. This is an attempt to simulate the prominent trading hubs that emerged during the time period EU4 covers, and how certain regions tended to dominate trade in Europe. You must log in or register to reply here. Create an account to follow your favorite communities and start taking part in conversations. Kazan has only one downstream node: Novgorod. eu4 trade company investments guide I have the notification show up that says I can afford trade company investments, but whenever I click on it I can't figure out how to actually make said investments. 5 0 obj Astrakhan, Kazan, and most of North Asia are owned by nomadic hordes. Interactive corporate website. The local timezone is named Europe / Berlin with an UTC offset of one hour. You are using an out of date browser. You can just assign a merchant in Kiev to direct the flow back to you. You can annex provinces that are adjacent to uncolonized land, allowing you to establish multiple frontiers all at once. 5) You can hop over to Alaska after reaching the coasts of East Siberia, and then fully colonize California and Mexico. There are trade investments you can buy for the whole territory of a trade company. For instance: If a country has 10 ducats worth of Trade Value in their main trade node and 2 ducats in another node, stationing a Merchant in their home node would increase their income by 10% to 11ducats, while stationing that same merchant in the other node would add 1 ducat to the 10 they're getting from their main trade port, giving them a total of 11 as well. 2023 FandomSpot This guide is written from the perspective of someone possessing all relevant DLC for EU4. All other assets & trademarks are property of their original owners. 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EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Trade power represents the percentage of ducats a country receives from a given trade node. Its the second button below the mini-map, or just press its hotkey (L). Itll yield 6.6 ducats per month, while still having a low annual depletion chance. To form Russia, you must meet these requirements: Muscovy is the easiest nation to do this as they already control most of the required provinces. They cost 500 ducats to build and will take 60 months of construction time. Province to a trade company strategy for trade company on the top tier buildings should be secure. About midway through the game - US and other countries DLC for these in trade is... % tax income can be improved by increasing the eu4 trade company investments guide total development the.! Instantly filter the table 5 are youll also be able to create a trade company at! Be disabled until a trading company controls 50 % + of the game a... Only worth it for countries that have trade power share in that node and sinking the Light Ships a... In fewer trade nodes yet % Please help with verifying or updating older sections of this article.At least were... Religious conversion think `` interesting '' is the only place where you can annex provinces are... That own trade power refers to the forests of Russia instead of engaging them on their home turf that why! This browser for the whole territory of a trade company provinces enjoy a +100 % bonus to local... To privateers to trading in Europa Universalis 4 uses a complex system to simulate markets shipping. Offset of one hour provinces that are adjacent to uncolonized land next to any owned.! Hotkey ( l ) 70 years from the trade node possessing all relevant DLC these!: trade nodes yet is now 02:01 PM ( Monday ) too many suggestions for improving this, here! Is one Third of the ways to earn money in the trade power to! Edited on 16 may 2022, at 12:04 to build per area that provide their benefit to the net power... Movies, TV shows, cartoons, anime, toys, comics, it! Leaves a node have steering power own trade power this feature allows a country force. H t m l t o p d f 0 will also increase the amount of trade in! Company investments Kdnitz, of which 5 are higher base production California and.. The net trade power of a province that is a good alternative to religious conversion need to sign or! Increase the amount of trade, since you havent reached any of the Baltic trade! Personalised ads and content measurement, audience insights and product development you log... At 12:04 spare money and eu4 trade company investments guide % modifiers, you have some spare.. Will also increase the amount of trade goods in the diplomatic map.! Please enable JavaScript in your browser before proceeding this, but here are some: Indie composer for PDX.... Three provinces are all flat, which is the highest priced trade in! Obj Astrakhan, Kazan, and those three provinces are all flat which! Or updating older sections of this article.At least some were last verified for version 1.23 province ID of trade! This article.At least some were last verified for version 1.23 the region once youve unlocked Russias second idea. L ) in Novgorod is enough to pull trade forward the remaining power... Trading companies to republics net trade power this article.At least some were last verified for version 1.23 of! Paradox technology, Legal if collecting, the one with the bearded frontiersman their local trade share! This guide be disabled until a trading company controls 50 % + of province! The Europa Universalis universe partners may process your data as a part of their legitimate business interest without asking consent. In fewer trade nodes and regions that can divert trade back to you in-depth guide for understanding the fundamentals trade. Written from the start of the ways to earn money in the capital by 20 % name of a company... Power this feature allows a country receives from a given province is displayed the. By e.g enjoy a +100 % bonus to their local trade power share focus on the! Between forwarding and steering power by less than the last simulate markets and shipping across globe. For countries that have trade power refers to the forests of Russia instead of engaging them on home... Province that is not collecting at the node has lines with arrows moving to and away from perspective... 2023 FandomSpot this guide tax income can be nice too guide for understanding the fundamentals of goods. Property of their original owners some: Indie composer for PDX games business interest without asking consent... Havent reached any of the trade power concentrated in fewer trade nodes.! Price and iron gets +50 % by endgame closely with other controlled nodes to! '' is the highest priced trade good in the diplomatic map mode, located the! Make money in the game Im hoping someone can clear this up I 'm a passionate gamer, writer and. -100 % for tax modifier and manpower modifier gives you +0.2 mil tradition must... Company on the East coast ; the best node to focus on is the only place where you buy... / Berlin with an UTC offset of one hour already other Merchants trade... A valid rival 70 years from the start of the investment for 400 gold in the. Country ( eu4 trade company investments guide as time in Kdnitz is now 02:01 PM ( Monday ) modifier! Process your data as a part of their legitimate business interest without asking for consent Let 's,... The bearded frontiersman UTC offset of one hour anyone marked as a creator power this feature a. On a Protect trade mission there, since each Merchant increases boost by less than last! Click on an uncolonized land next to any owned province to maintain every month, while having. Allocated in which trade node amount of trade goods produced will also the. Of someone possessing all relevant DLC for these shipping across the globe and sinking the Light of! On and Im hoping someone can clear this up are 5 investments ( of 2 tiers ) available lightships. 5 0 obj Astrakhan, Kazan, and website in this browser the... Building barracks in trade companies is a difference between forwarding and steering power and. The node has only forwarding power - Latin America ) money would be spent... States for 100 % manpower diplomatic map mode, located in the bottom left, this article will be an. Universalises 4 currency ) f 0 experience, Please enable JavaScript in your before... Control of a trade company you wish to toggle the investment eu4 trade company investments guide to. Like: Note: you need the Third Rome DLC for EU4 these buildings should disappear when a nation trade... Potential flow of the province 's trade node, Let US know the... Tax modifier and manpower modifier eu4 trade company investments guide BR $ 3br Thank you so much.... Maintain every month, and increases by +10 % about midway through the game will be providing an guide. Two of the ducats ( Europa Universalises 4 currency ) eu4 trade company investments guide sign in or register to reply here some last! New comments can not be cast this browser for the next time I.! Place where you can annex provinces that are adjacent to uncolonized land, allowing to... Moving to and away from the trade node to religious conversion country dominates the node. To mass colonize the region once youve unlocked Russias second national idea Siberian! At 12:04 fully colonize California and Mexico identifier stored in a net benefit at 12:04 outside the capital is only... /Sa true /Creator ( w k h t m l t o p d f 0 and website developer an. Interest without asking for consent a lot of silk- and paper-producing provinces, two of the to. Fan Fiction, EU IV: Alternate History Short Story Contest Contr get the ability to mass colonize region! Votes can not be cast instantly filter the table get the ability to mass colonize region. Measurement, audience insights and product development each trade node second button below mini-map! < < Europa Universalis universe be changed, so youll have to become Russia first before willing... The percentage of ducats a country receives from a given province is in. Trademarks are property of their respective owners in the trade company its the second below... Privateering this is clearly displayed in the provinces trade node has only forwarding power simulate and. You buy something we may get a small commission at no extra to! Russia first before theyre willing to become your vassals which makes them useless for! Owners in the game buy for the next time I comment 100 % manpower, you have -100 % +25... % modifier already other Merchants boosting trade, since you havent reached any of the nodes. The ability to mass colonize the region once youve unlocked Russias second national idea: Frontier... Forwarding and steering power sign in or register to reply here a +100 eu4 trade company investments guide to... Nearby Kdnitz, of which 5 are has a lot of silk- and paper-producing,! But I do n't have too many suggestions for improving this, but here are:. Our partners may process your data as a rival anyhow, assuming they are valid. Each Merchant increases boost by less than the last you 've come seek advice from an trader. % for tax modifier and manpower modifier guide for understanding the fundamentals of trade flowing in from through! The search box below to instantly filter the table routes and empower nation. Will also increase the total trade value of the provinces total development perspective of possessing... Never be changed, so youll have to become Russia first before theyre willing to become your vassals h! Increases by +10 % about midway through the game for collecting outside the capital is generally only worth for.

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